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Raised
$640.27
Goal
$800.00
80%
of goal
54
contributors
$11.86
average contribution
$48.00
top contribution

A downloadable game

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$15.00 $9.90 USD or more

Itchfunding this Autumn

Small town, big adventures

Welcome to Pine Shallows, a small coastal town. Sunny and cheery in summer, when the tourists come in droves, it turns dreary and empty when autumn comes. Weird things keep happening and because most adults are oblivious or too busy to deal with the problems, it's up to you kids to solve the mess.

What is Pine Shallows?

Pine Shallows is a tabletop roleplaying game in which the players play kids solving mysteries and going on adventures. It is inspired by the Goonies, Stranger Things, Gravity Falls and middle grade adventure book series like The Legends of Eerie-on-Sea and A Series of Unfortunate Events.

The digital book contains the rules to create your characters and play the game. In addition, the city of Pine Shallows is detailed with numerous locations, supporting cast and hooks. Also included is Catch Of The Day, a complete starting adventure.

The crowdfunding campaign is running during September/Oktober.  A complete game is be available now, with funds gathered paying for additional art, editing & more content.

Pine Shallows features

  • 35-page A5 digital PDF zine
  • A simple 2d6 resolution mechanic
  • The Plot Points token system gives players narrative control
  • 10 character backgrounds, like the Mysterious Orphan, Wiz Kid and New kid in town
  • 13 detailed locations in and around Pine Shallows, with their supporting cast members
  • Catch of the day, a complete starting adventure as 13-page A5 digital zine
  • Numerous hooks and rumors to create your own adventures.
  • An extensive Appendix N

Credits

Basic Goal $600: Reached!

Our basic goal will pay for:

All additional funds from sales during the funding period will be used to add more art and content. Everyone who buys the game will get access to any improved version of Pine Shallows.

Next Goal $800: More art

I'd love to include more art in the game. This next goal will help us commission some great artists.

Already in the works are a number of spot art pieces by Emiel Boven. I'd love to also include some nice character pieces & scenery.

What People Are Saying

“Pine Shallows is a rules-light, story-first game where you play as kids solving mysteries while trying to be home before dinner. Guess which one's harder.” - Jean Verne (Reminiscence of Decay, Oniria's Slumber)

“Reading Pine Shallows I had a constant grin on the face. The coastal setting is at the same time super fun and easy to grasp, the system is nimble and quick to master. The whole game reinterprets 80s tropes with a great feel good and spooky vibe. It's  one of my 2022 fave games. Go for it!” - Iko (The Lost Bay Podcast, Skyrealms, Broken Luck)

“Pine Shallows is the perfect pick-up-and-play RPG for anyone wanting to create the paranormal teenage adventures of their dreams! With plenty of character options and locations -- along with an elegant, easy-to-understand dice-rolling mechanic -- this game will have you up and running quickly, especially with the adventure included to help springboard you into this small, spooky town filled with supernatural shenanigans.” - Edaureen Muhamad Nor (Equinox, Honey Hex, Camp Elementa)

Meddlesome Kids

Pine Shallows is a Meddlesome Kids game. It’s the first in a series of planned games. Future games include the Forever Never, a game inspired by worlds such as Oz, Wonderland & Narnia.

Why itchfunding?

Itchfunding is an alternative and less stressful form of crowdfunding. There is no hard endpoint for the campaign and no risk the funding will fail. When you buy Pine Shallows, you will always get a complete & playable game.  Our basic goal of $600 will pay for the currently included art and professional editing by Tyler Crumrine (Possible World Games). All additional funds from sales during the funding period will be used to add more art and content. Everyone who buys the game will get access to any improved version of Pine Shallows.

The complete game will be available for sale starting September 1st. Download the demo to get a preview.

Newsletter

Want to keep track of the progress? Subscribe to my newsletter and be the first to know about any developments.

Purchase

Buy Now
On Sale!
34% Off
$15.00 $9.90 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.90 USD. You will get access to the following files:

Pine Shallows - Catch of the Day - map.png 317 kB
Pine Shallows - Character Sheet - 0.1.pdf 31 kB
Pine Shallows - Character Sheet - 0.1.png 216 kB
Pine Shallows - Catch of the Day - 0.3 - BW.pdf 1 MB
Pine Shallows - Catch of the Day - 0.3.pdf 864 kB
Pine Shallows-0.2.pdf 2 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copies

If for whatever reason you can't afford a copy of the game, feel free to take a community copy. If you just want to see the free rules, check the demo section below.

New community copies get added when people buy or review the game!

  • Every sale or rating adds a community copy.
  • Each review or actual play adds 10 new community copies.
  • Each sale of over 15 USD or over adds 5 new community copies.

Download demo

Download
Pine Shallows - Demo - 0_1.pdf 1 MB

Development log

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Comments

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(+1)

I know it's early for making this question but the various Meddlesome Kids games will be compatible with each other? I'd like to use a character I made in this game in The Forever Never once it comes out.

That’s the plan!

It’ll include some new character backgrounds, but the idea is to have the same core concepts and rules.

I know that it's still early in the process but I do see a LOT of typos and errors in the text of this thing so far - which is weird as there is already a credited proofreader.

At any rate, it looks like a nice, breezy take on the core PbtA engine - although it would be nice if the character archetypes had a few more leveling up options in regards to adding new skills/abilities. 

I do like that hit points are replaced with a morale system but I am curious how that might apply to dealing with enemies/monsters/static objects that needs a whacking (unless all of that stuff is dealt with purely via the fiction rather than mechanically).

(+1)

Hi!

It is indeed very early in the process! All errors are mine, while there is a proofreader credited, I’m still working on the text.

People who buy it now will get the WIP text now, with regular updates. And if we manage to fund the editor, the complete and edited version will be made available to everyone who already bought it.

Replacing hit points with moral is indeed to encourage using the fiction whenever a combat occurs, but ideally most problems are solved differently anyway.

In playtests so far it has worked great! For people interested in playtesting, visit the Lost Bay Discord where we have a dedicated Pine Shallows channel, or contact me on Twitter

(+1)

Are there character sheets to keep track of stats?

There are not… yet.

Pretty high on my TODO list, but I guess I need to bump it a bit ;)

(+1)

Ok. I wasn't sure if they weren't done yet or if it just didn't come with them. I already purchase a copy so I'm guessing I'll be able to download them when available.

You will! All additions and improvements will be available to everyone who bought the game.

(+1)

I really dig this.  The art, the setting, the mechanics, and the writing, all work well together.  Wishing you much success with Pine Shallows. :)

Thanks so much!