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(+1)

Is there going to be a physical copy?

I am thinking about it for sure!

Maybe after I’ve fullfilled my current Kickstarter, I’ll run another campaign.

I do want to have a few more adventures available before, maybe two zines: a rule book and an adventure bundle!

(Adventure number 2 is being playtested, shoot me a mail at jimmy@jimmyshelter.nl if you’re interested…)

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Awesome. I'll send you an email asap.

how many players is this?

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Like most ttrpgs it depends on how a GM runs it. At least 1 GM and one other player, up to a GM with 6 players.

I like it best with 4-6 players including GM

(+2)

The Pine Shallows Town Guide is adorable. I love the Pine Shallows Town. Lovely game, Jimmy.

(+1)

Thanks so much!

Winner of the SMAFF RPG Awards 2022.

Thanks Randy!

https://www.youtube.com/watch?v=vdf83izRh8s&t=205s

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I know it's early for making this question but the various Meddlesome Kids games will be compatible with each other? I'd like to use a character I made in this game in The Forever Never once it comes out.

That’s the plan!

It’ll include some new character backgrounds, but the idea is to have the same core concepts and rules.

(-1)

I know that it's still early in the process but I do see a LOT of typos and errors in the text of this thing so far - which is weird as there is already a credited proofreader.

At any rate, it looks like a nice, breezy take on the core PbtA engine - although it would be nice if the character archetypes had a few more leveling up options in regards to adding new skills/abilities. 

I do like that hit points are replaced with a morale system but I am curious how that might apply to dealing with enemies/monsters/static objects that needs a whacking (unless all of that stuff is dealt with purely via the fiction rather than mechanically).

(+1)

Hi!

It is indeed very early in the process! All errors are mine, while there is a proofreader credited, I’m still working on the text.

People who buy it now will get the WIP text now, with regular updates. And if we manage to fund the editor, the complete and edited version will be made available to everyone who already bought it.

Replacing hit points with moral is indeed to encourage using the fiction whenever a combat occurs, but ideally most problems are solved differently anyway.

In playtests so far it has worked great! For people interested in playtesting, visit the Lost Bay Discord where we have a dedicated Pine Shallows channel, or contact me on Twitter

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Are there character sheets to keep track of stats?

There are not… yet.

Pretty high on my TODO list, but I guess I need to bump it a bit ;)

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Ok. I wasn't sure if they weren't done yet or if it just didn't come with them. I already purchase a copy so I'm guessing I'll be able to download them when available.

You will! All additions and improvements will be available to everyone who bought the game.

(+2)

I really dig this.  The art, the setting, the mechanics, and the writing, all work well together.  Wishing you much success with Pine Shallows. :)

Thanks so much!